However, if not enough time sinks are implemented, players may feel the game is too short or too easy, causing them to abandon the game much sooner out of boredom. Excessive use of time sinks may cause players to stop playing. Implementing time sinks in a video game is a delicate balancing act. Time sinks are often associated with hardcore games, though whether this is a positive or negative association depends on the context. ![]() Game designers must be prudent in balancing efforts to produce both involving gameplay and the length of content that players expect. In most games, boring and lengthy parts of gameplay are merely an annoyance, but when used in subscription-based MMORPGs, where players are paying recurring fees for access to the game, they become a much more inflammatory issue. For example, one Slashdot article describes time sinks as "gameplay traps intended to waste your time and keep you playing longer". Many players consider time sinks to be an inherently poor design decision, only included so that game companies can increase profits. ![]() Time sinks can also be used for other gameplay reasons, such as to help regenerate resources or monsters in the game world. Players may use the term disparagingly to describe a simplistic and time-consuming aspect of gameplay, possibly designed to keep players playing longer without significant benefit. In massively multiplayer online role-playing games (MMORPGs), time sinks are a method of increasing the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.
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